AI Insights · Timothy · January 2022
Top 5 Dance Games on iOS in South Africa Q4 2021
Discover the performance trends for the top 5 dance games on iOS in South Africa during Q4 2021, including weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw interesting trends in the performance of the top 5 dance games on iOS in South Africa. Here’s a breakdown of how each app performed, based on data from Sensor Tower.
Just Dance Now by Ubisoft experienced fluctuations in its weekly revenue, peaking at around $274 in the week of October 25 and ending the year with $216 in the final week. Weekly downloads started at 44 and saw a significant rise to 246 by the end of December. The app also saw a steady increase in weekly active users, starting at 143 and climbing to 356 by the last week of December.
Ice Skating Ballerina from Coco Play showed a stable weekly revenue trend, peaking at $58 in the last week of November and maintaining around $23 in the final week of December. Weekly downloads had a notable rise in early December, reaching 64, before settling down to 24 by year-end. Weekly active users increased from 129 at the start of the quarter to 147 in mid-December, before slightly dropping to 102 in the final week.
Hip Hop Battle - Girls vs Boys also by Coco Play, had consistent weekly revenue, peaking at $29 in the week of December 20 and ending the quarter at $26. Weekly downloads saw a significant increase from 55 at the start of the quarter to 66 in early December, stabilizing around 50 by the end of December. The app's weekly active users increased from 45 to 67 by mid-December, before slightly declining to 54 in the final week.
Acrobat Star Show from Coco Play had sporadic revenue, peaking at $40 in the first week of November and showing no revenue in several weeks. Weekly downloads were relatively low, peaking at 34 in mid-November and ending at 10 in the last week of December. The app maintained a steady number of weekly active users, starting at 201 and ending at 160.
Dance Clash: Ballet vs Hip Hop, another offering from Coco Play, saw minimal weekly revenue, peaking at $13 in early November and ending the year at $7. Weekly downloads were inconsistent but peaked at 42 at the start of the quarter and saw another peak at 37 in mid-December, ending at 30. Weekly active users were quite variable, starting at 78, peaking at 82 in mid-December, and ending at 50.
For more detailed insights, visit Sensor Tower.